Four solid days of development

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The next four days are going to be cruicial. The aim is to have “Ping Pong Arcade Classics” at a point where I can record some in game footage and screenshots ready for launching the Steam Greenlight campaign. I’ve got plenty to do, but it all feels realistic at this point.

First step is to create a plan. I’ve made a few notes of what needs doing, but not really set out priorities or timescales. As many devs will know, without commitment to tasks, timescales will slip and many projects will cease completely!

Anyway, better start planning, I’ll share with the world (At least some of it) once agreed with the team.